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The Clown class is mainly derived from the Bard and Dancer in RO1. Their skills are in the same general area: Singing songs and supporting in combat. Though the official description is very vague, the idea is that the Clown will relax and increase players' stats for battle. They will sing during battle too, "soothing" front line fighters. The Clown's combat abilities are not defined well, though there is an example of the Clown employing deadly poison on its enemies when they least expect it. In RO1, bows are the weapon-of-choice for the Bard and the Dancer, using the skills they learned as an Archer to supplement their damage. They also need a musical instrument in order to use their bardic skills. Because their description is so vague, not much can be said for the Clown class until more announcements are made.
| ICON
| Skill Name
| Req. JLV
| Skill Type
| Specialty JLV
| Description |
| Short Sword Mastery |
JLV 1 |
Passive |
JLV 5 |
This skill allows users to equip a "Short Sword" type weapon and increases Attack Power and Accuracy when using a "Short Sword". |
| Fortune |
JLV 1 |
Passive |
No |
This skill increases your magical evasion depending on your LUK stat. |
| Quick Step |
JLV 1 |
Passive |
No |
This skill increases your physical evasion. |
| Self Heal |
JLV 1 |
Passive |
No |
This skill recovers a few HP of yourself. |
| Mental Shock |
JLV 1 |
Passive |
No |
Cause physical DMG to enemys and have a certain rate to attach mental attack. |
| Supportive Stance |
JLV 1 |
Passive |
No |
This skill lets you use supportive Stance. |
| Relaxation |
JLV 5 |
Passive |
No |
Remove player's spirit state, while used it has a certain rate to steady player's spirit and protect player from being cursed for 300 seconds. |
| Healing Wave |
JLV 5 |
Passive |
No |
This skill increases HP recovery for all party members around you. |
| Mental Wave |
JLV 5 |
Passive |
No |
This skill increases SP recovery for all party members around you. |
| Sparta |
JLV 10 |
Passive |
No |
This skill increases your movement speed. |
| Fighters Spirit |
JLV 10 |
Passive |
No |
This skill increases physical attack power and physical defence on all party members around you. |
| Prayer |
JLV 15 |
Passive |
No |
Recovers HP of all Party members around you continously while using this skill. however it will cost you a certain amount of SP. Defence will be decreased. |
| Fresh Air |
JLV 1 |
Active |
No |
This skill increase the targets Breath Capacity. |
| Fatal Luck |
JLV 1 |
Active |
No |
Increase the rate of obtaining LP when attack according to own LUK. 1LP obtained. |
| Noise Pollution |
JLV 5 |
Active |
No |
A heavy blow on the enemies armor which causes an awfull sound. Decreases all hit probabilities of the enemy. 1 LP Required. |
| Revile |
JLV 5 |
Active |
No |
This skill causes a mental wound and adds some effects. |
| Battle Shout |
JLV 10 |
Active |
No |
This skill consumes LP to increase attack power. |
| SP Absorption |
JLV 10 |
Active |
No |
absorb SP from an enemy over a certain amount of time. |
| Nightmare |
JLV 10 |
Active |
No |
A skill only useable when the target is asleep. The hit will cause it to wake in panic and fear. |
| Reflecting Mirror |
JLV 15 |
Active |
No |
Creates a reflective mirror, offering protection from all outside attacks, using SP to suffer damage |
| Venom Splasher |
JLV 15 |
Active |
No |
Lets Venom flow through a body, causing immense pain, causing the skin to burn as if on fire. |
| Curse |
JLV 15 |
Active |
No |
Hurt yourself with your dagger and sprinkle your blood into the face of the enemy. This skill will cost you HP. | |