|

The main healer and buffer in RO2, the Enchanter supports the other players in battle to maximize damage and keep players alive. They have access to very powerful healing abilities, as well as resurrection skills to bring life back to a dead combatant. Their skills also allow them to buff, or power up, a player in the game to increase his skills or status. They can even debuff, or sabotage, an enemy by slowing them down or making them weaker to specific elements. Enchanters are not damage dealers. Though they have a few damaging holy spells, their main purpose is to support the other players. The only high damage an Enchanter can inflict is by using holy on an undead, such as a Heal spell. They are well known for their ability to train easily on undead type monsters. It is currently unknown as to what the advanced classes of the Acolyte, the Priest and the Monk, would be in RO2. In RO1, the Priest furthers the skill line of healing and support, while a Monk learns more combat effective skills to deal more damage. It is worth noting that a few players believe the Enchanter to be the RO2 version of the sage since it could also buff and debuff. The official description, however, contradicts this idea by stating that the Enchanter's powers are more religious, like the Acolyte, than scientific, which would be the Sage.
| ICON
| Skill Name
| Req. JLV
| Skill Type
| Specialty JLV
| Description |
| Sword Stick Mastery |
JLV 1 |
Passive |
JLV 5 |
This skill allows the users to equip a "Sword Stick" type weapon and increases short range Physical Attack and Accuracy when using a "Sword Stick". |
| Mental Training |
JLV 1 |
Passive |
No |
This skill increases your maximum SP. |
| Mental Power |
JLV 1 |
Passive |
No |
This skill increases your SP recovery rate. |
| Prospect |
JLV 1 |
Passive |
No |
This skill increases your flee rate. Increasement depends on your INT. |
| Heal |
JLV 1 |
Passive |
No |
This skill lets you heal other players and yourself. |
| Swordstick Stance |
JLV 1 |
Passive |
No |
This skills lets you use Swordstick Stance. |
| Memorize |
JLV 5 |
Passive |
No |
Memorizes the previous spell, reducing its cast time. |
| Fire Resistance |
JLV 5 |
Passive |
No |
This skill increases your resistance against the fire attribute. |
| Ice Resistance |
JLV 5 |
Passive |
No |
This skill increases your resistance against the ice attribute. |
| Lightning Resistance |
JLV 5 |
Passive |
No |
This skill increases your resistance against the lightning attribute. |
| Recovery |
JLV 10 |
Passive |
No |
A spell that cures weakening status effects. |
| Soul Purification |
JLV 10 |
Passive |
No |
This skill lets you cure status alligments of player and yourself. |
| Weapon Blessing |
JLV 10 |
Passive |
No |
This skill lets you increase attack power of the target. |
| Meditation |
JLV 15 |
Passive |
No |
This skill increases your resistance against all magical attributes. |
| Armor Blessing |
JLV 15 |
Passive |
No |
This skill increases the defence of the target. |
| Mental Curtain |
JLV 20 |
Passive |
No |
Replaces a certain part of magical damage you recieve with SP. 1 LP Required. |
| Fire Bolt |
JLV 1 |
Active |
No |
This skill lets you cast a fire blot on your enemy. |
| Ice Arrow |
JLV 1 |
Active |
JLV 15 |
This skill lets you cast an ice arrow on your enemy. |
| Sinister Strike |
JLV 1 |
Active |
No |
A very fast attack strike. |
| Call Lightning |
JLV 5 |
Active |
JLV 15 |
This skill lets you cast a call of lightning on your enemy. |
| Tempestas |
JLV 15 |
Active |
No |
A powerfull [Fire] elemental attack that hits all enemies in front of you. Have a chance to burn your enemies. |
| Sword of Ice |
JLV 15 |
Active |
No |
This skill changes the attribute of your weapon to "ICE" for a certain amount of time. |
| Life Leech |
JLV 15 |
Active |
No |
This skill lets you drain HP off of your target. |
| Shadow Strike |
JLV 15 |
Active |
No |
Infuses dark energy into your hit, causing a deadly effect. |
| Thunderstorm |
JLV 20 |
Active |
No |
A strong [Lightning] element attack. Damages all enemies in an area and has a chance to add "Shock" effect. |
| Summon Dummy |
JLV 20 |
Active |
No |
Summon a dummy to protect you. the dummy will reflect 50% of the DMG you've received. |
| Forcefull Blow |
JLV 20 |
Active |
No |
A forefull blow which uses your LP to increase attack power. | |