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Recruit
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The Recruit is the supposed replacement of the Archer from RO1. Yet, from the official description, its role varies from the Archer and more like the Hunter class from World of Warcraft. Regardless, the Recruit is the long-range attack master, with many of its skills using long-range attacks to deal damage. The Recruit more closely resembles the Gunslinger, a new class released in RO1. Unlike the Archer, the Recruit uses weapons similar to modern day guns, rifles, and gatling cannons. This weaponry is known as a "Dampf Flinte" in the RO2 world. The Norman race advanced heavily in technology to attain guns to make up for their shortcomings in their physical and mental abilities. A large difference from the RO1 Archer is that Recruits can also engage in melee effectively. Footage has been released of a Recruit attacking an enemy using their gun as a melee weapon, hitting them with the butt end of the gun. The advanced Archer classes, Bard/Dancer and Hunter, are again unknown of continuance in RO2. The Hunter advances on the abilities of the Archer, increasing use of damage skills with long-range attacks and enabling the player to use traps to trick enemies. It has been concluded that Bards and Dancers will not journey to RO2, as the Clown class will receive their abilities.

ICON Skill Name Req. JLV Skill Type Specialty JLV Description
Damp Rifle Mastery JLV 1 Passive JLV5 This skill increases Ranged Attack Power and Ranged Accuracy when using a Damp Rifle.
Fire Practice JLV 1 Passive No This skill increases your Physical Ranged Max Attack and Min Attack when using with a Damp Rifle.
Close Order Drill JLV 1 Passive No This skill increase Short Ranged Physical Attack Power.
Bayonet Stance JLV 1 Passive No This skill lets you use Bayonet Stance.
Hide JLV 5 Passive No This skill raises your soul resistance.
Strong Mind JLV 5 Passive No This skill raises your soul resistance.
Predator Focus JLV 5 Passive No This skill increases your ranged Attack Power and Accuracy depending on your CON stat.
Survival Skill JLV 15 Passive No Certain species of eating corpses to recover the HP. The party members will also have a 50% HP recovery within a certain radius.
Flinte Slam JLV 1 Active No This skill lets you hit the head of your enemy with the butt of your gun.
Joint Kick Unknown Active No Kicks the leg of your enemy to add 'Lower Body Paralysis'. 1 LP Required. While under the effects of 'Lower Body Paralysis' moving is impossible.
Focus Shot JLV 1 Active No This skill is an aimed shot for the lower half of the body and has a chance to cause "Lower Body Paralysis".
Final Blow JLV 5 Active No This skill uses all of your LP to do critical damage to the target.
Luring Shot JLV 5 Active No This skill won't do any damage to the enemies but to attract the attention of the enemies. When used, the enemy will turn to you.
Rotating Fire Shot JLV 5 Active No This skill has a chance to wound the enemy.
Tracking JLV 10 Active No This skill reveals all hiding objects around you.
Polleo Shot JLV 10 Active No This skill uses your LP to deal high damage on the enemy.
Designation JLV 10 Active No This skill will let you mark your target to decrease its Evasion Ratio and Magical Resistance.
Piercing Shot JLV 10 Active No This skill does more damage on enemies with higher defence.
Shotgun Launch JLV 15 Active No Fires a shot with high hit probability. 1 LP Required.
Prepared Shot JLV 15 Active No Attack with maximum energy and cause powerful bullets fire.
Disarm JLV 15 Active JLV 20 This skill causes "Shock" on monsters and "Attack Power Decrease" on other players.
Freezing Shot JLV 15 Active No This skill lets you attack your target with a shot that may add "Freezing " Effect.
Emission JLV 20 Active No Regional pollution generated by the region in a state of intoxicating the enemies who make it.
Lightning Shot JLV 20 Active No Lightning force by the thunderstorm with a grenade launcher. In a certain probability thunderstorm will be created near the enemy transmission. (Up to 4 times)

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